![]() These moments change the passing of the adventure, as you are able to freely move through some areas, talking to people and collecting items that will be used to overcome your obstacles. When it comes to exploration and puzzle moments, Minecraft: Story Mode is really straightforward – which makes sense when you think about its younger audience. Sometimes, failing a prompt doesn’t change much and the game progresses as if nothing happened, whereas occasionally you will get an instant game over screen that wouldn’t be that annoying if it wasn’t for the game’s checkpoint system (I’ll get to that soon). ![]() ![]() The only problem here are the game’s inconsistences with how these QTE’s are handled. It may sound like an outdated mechanic, but these scenes are really well directed, in general, as the game mixes music and animation really well. In this regard, you may press one of the directionals to move, use the face buttons ( B, A, X, and Y) to jump or act, and press ZR to attack or grab something. So, instead of just letting you watch the cutscenes, the game asks the player to react fast, according to the scene. Minecraft: Story Mode uses and abuses quick time events in order to create some cinematic sequences. In general, you can say that it has three distinct types of gameplay mechanics: quick time events, exploration/puzzle moments, and the choices/dialogues system. If you’ve played any of Telltale’s games since The Walking Dead, you will already know exactly what to expect with Minecraft: Story Mode. In this case, calling it a Telltale game means something very specific. In order to reunite the Order of Stone and save the world, you must fight monsters, explore dungeons, build stuff and… talk with other characters. It does not take long, though, for you to get involved with an adventure bigger than anything you could expect. You start with the same objective as many of Minecraft’s players: making the best building with the help of your friends. Now, you control Jesse, a cheerful guy (or girl) that lives in this world of legends. Together, they completed the most end-game activities of Minecraft, but those are days gone. The famous Order of the Stone was a group formed by people with distinct specialties (a warrior, a redstone engineer, a builder, and an enchanter, in what seems to be Minecraft’s version of D&D’s classes). Naturally then, Minecraft: Story Mode starts with a narrator talking about the legendary stories of a group of adventurers. In this manner, the game doesn’t only allow you to make choices that (in theory) will affect the outcomes of your adventure, but it also has a narrative structure very similar to a pen and paper Dungeons & Dragons campaign. From enemies like Creepers and Endermen to objects like redstones and crafting tables, the game takes the most distinctive elements from Minecraft and uses them to create a setting and narrative that you really would expect from one of those classic “Choose your own adventure” books. In order to do that, Minecraft: Story Mode wisely chooses a simple but effective strategy. Minecraft: Story Mode tries to fill up this gap by creating a focused single-player experience within Telltale’s template. Of course, it is a great tool to create your custom story inside the ever-changing procedurally generated worlds, but it doesn’t have much when it comes to a more standard single-player campaign experience. Minecraft isn’t, however, famous for its narrative. It is possible to say that Minecraft’s unprecedented success comes from many different things: its addictive gameplay looping, its openness to creativity, its extensive and supportive community – the list goes on. If you’re fan of the block-building franchise and have never played a Telltale game before, it is important to know that with this you’re getting something substantially different. Minecraft: Story Mode – The Complete Adventure is, as you can guess, the ultimate package with everything from the first season of the adventure game. Now, in 2017, it’s time for the Switch to receive its first port of one of Telltale’s games, with its narrative-driven take on the Minecraft franchise. Secondly, it created a very strict template that would be used repeatedly on its upcoming releases – and would inspire others developers to do the same. First, it proved that the adventure genre could be modernized and made interesting again. This all changed in 2012 when Telltale Games managed to do two things with its instant cult The Walking Dead. The genre did not translate very well to consoles, though, and, for quite some time, it became a niche within a niche. The point and click adventure genre saw its apogee during the 80s and 90s with the many Lucas Arts and Sierra PC classics.
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